3D
and Stereoscopy
Perspective
is often confused with 3D, which is not quite true,
because the third dimension (Depth) is only "simulated".
Therefore, 2 1/2-D would be a more appropriate
expression. Stereoscopic imaging (or "real 3D"), however,
requires a minimum of two pictures, simulating our two
eyes. This can either be accomplished by using
traditional photography (stereo photography), computers
(for example Virtual Reality) or Lasers
(Holography).
Visual
Depth
The
way humans perceive 3 Dimensions (visual depth) is
through the use of both eyes. Each eye sees a slightly
offset view of a scene. If you alternate closing your
right eye then your left eye (back and forth), you will
notice that the objects before you shift position
slightly (left to right). The shift in position largely
depends on how near or far the objects are from your
eyes. This is because each eye sees from its individual
vantage point. The two slightly different views are fused
together by our brain in a complex way that creates our
visual perception of depth.
How
do the 3D Glasses work ?
In
order to simulate depth when playing video games or
watching a movie, each of your eyes must see a slightly
different image . The two different Right Eye and Left
Eye images are presented together via the odd and even
horizontal lines of your TV or PC monitor. Without the
glasses, you would see a blurry double view of both
images, one on top of the
other.
When
you view 3D content using our patented 3D glasses, the
left and right images are seen clearly, one eye at a
time. The way that this is achieved is by rapidly
alternating the opening and closing of an LCD (liquid
crystal display) lens in front of each eye. While your
right eye sees the right image, the left eye is blocked
by a darkened LCD lens (or shutter) and vice versa, back
and forth. This alternating of images occurs many times a
second and your brain fuses these separate images into
one truly 3-Dimensional image. The speed of the shutters
is set in direct proportion to the refresh rate of your
TV or computer monitor. The wired 3D glasses remain
in-sync with the image source via a connecting wire to
the control box. The wireless 3D glasses accomplish this
by receiving an infared signal from the control
box.
What
is "Stereo" or "3D" ?
The
word "stereo" originates from the Greek and means
"relating to space". Today, when we talk about stereo, we
usually refer to stereophonic sound. Originally, the term
was associated with stereoscopic pictures, which were
either drawn or photographed. In order to avoid confusion
with stereophonic sound, one now often talks about 3D
pictures and especially 3D-film, where 3D, of course,
stands for three-dimensional.
A
person lives in a three-dimensional, spatial,
environment. Without a feeling for space, we can not move
within it. Our perception of space is created almost
exclusively by our eyes. There are many ways to orient
oneself in space, e.g., by perspective, gradation of
color, contrast and movement.
The
lenses of the eyes in a healthy human being project two
slightly different pictures onto the retinas, which are
then transformed, by the brain, into a spatial
representation. The actual stereoscopic spatial
observation is a result of this perception through both
eyes.
A
number of otherwise healthy two-eyed people, however,
have eye-defects since birth, that make stereoscopic
viewing impossible. As babies, they have, in the literal
sense of the word, learned to "grasp" the world. They
safely orient themselves in their environment by
employing one of the other above mentioned methods. Even
a person with only one eye learns how to move around
safely, using non stereoscopic cues.
The
normal picture on paper or film is only one-eyed. It is
photographed with only one lens and can, therefore, not
convey a true spatial perception. It is only a flat
picture. But we do not have to abstain from the known
natural effect. By taking two lenses and imitating the
eyes, we can create such a space image.
When
we examine with or without optical instruments a stereo
picture created in such a manner, we form a similar
perception of space in our mind.
The
two necessary, somewhat different, single views can be
generated by different methods. We can produce them like
the old stereo artists did, first draw one, then the
other single view. We may also take the exposure one
after the other with a normal single lens camera. It is
evident that the subject must not move during this
procedure, otherwise the two pictures would be too
different. A better approach is to imitate the head and
mount both lenses in a common chassis. Now we have a true
stereo camera. Basically it is only the joining of two
mono-cameras. It is also possible to take stereo pictures
with two coupled cameras. The two lenses can also be
combined as interchangeable stereo optics in a single
camera.
3D-Photography
duplicates the way we view a 3D object or scene by taking
a pair of photographs separated by a distance equal to
the separation between a typical person's eyes. The two
pictures then have a viewpoint similar to the view seen
by the left and right eye. These images, if directed to
the left and right eyes, are fused by the brain into a
single image with the appearance of depth. Perhaps the
most well-known example of this is the View-Master
many of us have played with as children (of all ages).
Stereoscopy

Science
and technology dealing with two-dimensional drawings or
photographs that when viewed by both eyes appear to exist
in three dimensions in space. A popular term for
stereoscopy is 3D. Stereoscopic pictures are produced in
pairs, the members of a pair showing the same scene or
object from slightly different angles that correspond to
the angles of vision of the two eyes of a person looking
at the object itself. Stereoscopy is possible only
because of binocular vision, which requires that the
left-eye view and the right-eye view of an object be
perceived from different angles. In the brain the
separate perceptions of the eyes are combined and
interpreted in terms of depth, of different distances to
points and objects seen. Stereoscopic pictures are viewed
by some means that presents the right-eye image to the
right eye and the left-eye image to the left. An
experienced observer of stereopairs may be able to
achieve the proper focus and convergence without special
viewing equipment (e.g., a stereoscope); ordinarily,
however, some device is used that allows each eye to see
only the appropriate picture of the pair. To produce a
three-dimensional effect in motion pictures, various
systems have been employed, all involving simultaneous
projection on the screen of left- and right-eye images
distinguished by, for example, different colour or
polarization and the use by the audience of binocular
viewing filters to perceive the images properly. In
holography the two eyes see two reconstructed images
(light-interference patterns) as if viewing the imaged
object normally, at slightly different angles.
Stereoscopic
Photography 
Many
of the landscape photographers also took stereographs.
These double pictures, taken after 1856 with twin-lens
cameras, produce a remarkable effect of three dimensions
when viewed through a stereoscope. Stereography, first
described in 1832 by the English physicist Charles
Wheatstone, is uniquely photographic, since no artist
could draw two scenes in exact perspective from
viewpoints separated only 2? inches - the normal distance
between human eyes. Wheatstone's mirror stereoscope,
however, was not practical for use with photographs, and
the invention languished until the Scottish scientist Sir
David Brewster designed a simplified viewing instrument,
which was exhibited at the 1851 Great Exhibition in the
Crystal Palace, London. Queen Victoria was entranced by
the stereo daguerreotypes she saw there, and with the
introduction of the collodion process, which simplified
exposure and printing techniques, three-dimensional
photography became a popular craze.
In
1854 the London Stereoscopic Company was formed. Their
chief photographer was William England, whose lively
street scenes of New York City in rainy weather and views
of Niagara Falls taken in 1859 were the wonders of the
day. The instantaneous street scenes, which showed
pedestrians and vehicles stopped in their tracks, were
made possible because the small size of the stereo-camera
reduced exposure times to less than half a second. To
minimize movement street views were usually taken from a
first-floor window with the camera focused directly down
the street. (Such views later inspired several
Impressionists to paint similar street scenes.) Between
1860 and about 1920 a stereo viewer was as ubiquitous in
British and American homes (where a simplified and cheap
hand viewer was introduced by Oliver Wendell Holmes
[the American physician was a great lover of
photography]) as the television set is today.
Millions of stereographs were circulated in the years
before newspaper reproduction of photographs, and their
impact was enormous.
Chromostereoscopy

Invented
by Richard Steenblik ([STEENBLIK87]) as a way to
amplify the common chromostereoscopy phenomenon into a
useful display tool. ChromaDepth consists of two pieces:
a simple pair of glasses and a display methodology. The
glasses contain very thin diffractive optics that have
the efficiency of refractive optics. While being very
thin and inexpensive 2 , they behave like thicker glass
prisms. The optics are designed so that red light is bent
more than green and green more than blue. The lenses are
oriented sideways, so the overall bending effect looks
like parts of the scene have been shifted horizontally
inwards (ie, towards the center of your nose). The red
hues are shifted more than the greens and the greens are
shifted more than the blues. Thus, red elements in the 3D
scene appear to converge closest to the viewer and the
blue elements appear to converge the farthest away.
Chromostereoscopy
is a technique for converting color into stereoscopic
depth. This phenomenon has been known for more than 100
years. Special glasses containing high-tech blazed
gratings amplify this effect. These glasses enable the
creation of 'normal' looking color images that can be
viewed as two-dimensional images without glasses, but
which jump into 3-D when viewed through the glasses. The
physiological and physical background will be explained.
Simple experiments will be shown with this inexpensive
and easily obtainable device. The human eye has a strong
chromatic aberration. Between far red and deep blue there
is a difference of about 2 dpt. If you look at a point
light source that emits only red (750nm) and blue (400nm)
light, you cannot see both colors simultaneously sharp.
Normally you will see a red point and a blurred blue
disc. This is the so-called longitudinal chromatic
aberration. Blue light is refracted more than red light
(chromatic dispersion of the eye media). Furthermore, the
red point is not centered in the blue disc. This is due
to the transversal chromatic aberration and occurs
because the line of sight (line between the point source
and the fovea; see Fig. 1, left side) does not coincide
with the optical axis of the eye. With a simple
experiment you can verify the longitudinal aberration.
Through a cobalt glass filter look at a point light
source that emits enough intensity even at the ends of
the visible spectrum. Cobalt filters absorb almost all of
the visible light. Only red and blue light can pass. You
can see this with one eye or with both eyes open. The
longitudinal chromatic aberration has been known for
long. It is used regularly by ophthalmologists to test
visual acuity (red-green test). It is known also in the
advertising industry. For example, red letters on a blue
background must be avoided; otherwise, the accommodation
of the eye will change between both colors, and the
letters will appear unsharp and unstable. The transversal
chromatic aberration is difficult to see directly, but
with two eyes you can see the effect that it causes.
Imagine a red-blue point light source at a distance of
several meters. In reality red and blue characters
printed on a black background or seen on a monitor
display work much better. The blue and red light is
refracted differently in the eye media. Imagine looking
at the blue point. This means that the image of the blue
point is directly on the fovea. Since red light is not
refracted as strongly, the image of the red point is
located in both eyes, a little to the side of the blue
image on the temporal side. Our brain interprets this as
if there are two light sources at different distances.
The red source seems to be closer. The effect is small,
and many people are never aware of it. If you know about
the phenomenon, you may see it. The dashed lines in
Figure 1 leads to the apparent image positions. This
effect has been known as chromostereoscopy or
color-stereo effect [1] for more than a hundred
years. I have to mention here that the opposite effect is
also possible: blue can appear closer than red. This
depends upon the position of the fovea relative to the
point of intersection of the optical axis with the
retina.
Optical
Separation Devices
Left
and right eye images are presented side-by-side with some
sort of optical device used to channel the proper image
into the proper eye. Many systems work this way, from
mirrors that mount to monitor faces to stereo slide
viewers to ViewMastersTM to sophisticated virtual reality
display devices. Some people can freeview side-byside
stereo views without any special equipment (in either a
parallel
or cross-eye viewing mode),
but this is not common in the general population.
Red/Blue
Anaglyph
Left
and right eye images are combined into a single image
consisting of blues for the left eye portion of the
scene, reds for the right eye portion of the scene, and
shades of magenta for portions of the scene occupied by
both images. The viewer wears a pair of glasses with red
over the left eye and blue over the right eye. Each
eyepiece causes linework destined for the other eye to
meld into the background and causes linework destined for
its own eye to appear black. Many people's first
experience with stereo vision was using this technique
while watching the classic movie Creature from the Black
Lagoon.
Unfortunately,
the anaglyphic process could not accomodate full color
movies and often caused viewers to suffer from headaches.
This led to the development of the Polaroid 3D system
which used two lenses filming, involved lightwaves
passing in perpendicular planes to the other lens. It was
this process that was used in "Bwana Devil".
On
November 26, 1952, the low budget independent feature
film called "Bwana Devil", produced by Sidney W. Pink,
opened to sold out crowds with the line of people waiting
to get in spanning several blocks. The film, centered on
an attack on railroad crews by man-eating lions proved so
successful that United Artists purchased the rights for
the film and released it
nationally.
A
year later, the movie "House of Wax" was released
starring Vincent Price and Charles Bronson. Considered
the finest 3D movie ever made, House of Wax caused a "3D"
craze throughout Hollywood, with most major studios
rushing to show their attempt at the novelty including
"Creature from the Black Lagoon", "The Nebraskan" and
"Kiss Me Kate". Unfortunately, even the prospect of Jane
Mansfield's ample bosom being thrust out towards the
audience was not enough to continue the craze. Still
mired by a propensity to cause headaches, 3D movies fell
out of favor so much that two-dimensional versions often
significantly outearned the 3D version. The public rebuke
was such that Alfred Hitchcock's "Dial M for Murder",
originally filmed in 3D, was released only in 2D. The
money quickly and eagerly thrown at participating in the
just as quickly went down the drain.
Today
many IMAX films are made in 3D.
Polarized
Lenses 
Left
and right views are projected through orthogonal
polarizing filters into a single image, which is the
viewed through polarizing lenses. Highly informative
stereo slide presentations can be done this way, as well
as movie and video presentations. This is also the basis
for Disney's stereo movies Captain Eo and Honey, I Shrunk
the Audience.
CrystalEyesTM:

this
variation of the polarizing lenses is the most common of
the singlemonitor computer graphics stereo display
methods. CrystalEyes displays the left and right eye
views of a synthetic scene in sequential refresh scans of
a monitor and then uses synchronized polarized shutter
glasses to channel the correct image into the correct
eye. This is also the basis for the stereographics in the
CAVE virtual reality display environment
([CRUZ-NEIRA93]).
Other
techniques
have
also been used for stereoviewing, such as
lenticular
displays,
random dot stereograms,
and the Pulfrich effect.
There are surely others. As these are less relevant to
interactive and published scientific visualization, they
were not covered here. Limitations of Existing Methods
These methods all work reasonably well for limited uses.
But, they all have problems when used for serious
interactive and publication scientific
visualization:
Some
methods (polarized
or CrystalEyesTM)
cannot be reproduced in print because their stereo effect
is tied to their display method. This means that they
cannot be used for stereo presentation in papers,
articles, or on web pages. Other Methods (anaglyph
for example)create an image that is unrecognizeable
unless the viewer is wearing the proper
glasses.
Holography
Holography
(from the Greek, holos whole + graphe writing) is the
science of producing holograms, an advanced form of
photography that allows an image to be recorded in three
dimensions. Overview Holography was invented in 1947 by
Hungarian physicist Dennis Gabor (1900-1979), for which
he received the Nobel Prize in physics in 1971. The
discovery was a chance result of research into improving
electron microscopes at the British ThomsonHouston
Company, but the field did not really advance until the
invention of the laser in 1960. Various different types
of hologram can be made. One of the more common types is
the white-light hologram, which does not require a laser
to reconstruct the image and can be viewed in normal
daylight. These types of holograms are often used on
credit cards as security features. One of the most
dramatic advances in the short history of the technology
has been the mass production of laser diodes. These
compact, solid state lasers are beginning to replace the
large gas lasers previously required to make holograms.
Best of all they are much cheaper than their counterpart
gas lasers. Due to the decrease in costs, more people are
making holograms in their homes as a hobby.
Pulfrich
Effect
Get
a buddy to drive a car about 10 MPH along a suburban
neighborhood where you have things (trees, fences,
houses, etc.) both near the road and far away from the
road. Your job is to sit in the front passenger seat,
hold the recording video camera steady, and just point it
out the right window, perpendicular to the direction of
travel. Then rush back home and watch the video with only
the right eye covered by sunglasses (You can also use
polarized flip-down shades, but polarization has nothing
to do with it) and you have Pulfrich 3D!
Lenticular
Imaging
The
lenticular image combines two components. The first is a
plastic sheet (or glass plate), incorporating a series of
parallel lenses that magnify portions of a segmented
image that is printed or otherwise attached to the back
(second surface) of the lens sheet. The second component,
a segmented image on the second surface, is composed of
alternating slices of two or more original images. The
slices are interlaced (combined in alternating patterns)
in such a way that, when viewed from one angle, the sheet
displays a visually seamless version of one of the
originals, but viewed from another angle, we see a
different image.
Lenticular
Imaging is not exclusively used for Stereoscopic Imaging.
A number of other applications exist as well. However,
each of them uses the same basic principle as described
in this section of the FAQ. For completeness, we mention
all applications including, of course, 3D.
ColorCode
ColorCode
3D (TM) is a new danish state of the art of stereo
image technology.
A
stereo pair can be colorcode 3D encoded for computer
monitors , digital projectors, films, inkjet
prints...
At
a first glance, the ColorCode wViewer with its
Amber-Blue filters may remind you of the red-blue
Anaglyphs. However, this state-of-the-art 3-D stereo
technology is entirely different and the images are in
full color. In essence, the color information is
conveyed trough the amber filter and the parallax
information -to perceive depth- is conveyed through
the blue filter
(www.colorcode3d.com)